Compared to DD14, I got farther in my attempts (up to the miniboss in Level 2 instead of dying to the boss in Level 1.)
A lot of the stuff that felt hard to react to before felt easier to react to. Specifically, the small laser guys in Level 1. I don't know if I got better or if you touched those up, but I enjoyed my session more this time around. I also really appreciated the ship outline and hitbox options. Still love the aesthetic. Love the title itself and the cover art with the ship.
Not spawning power-ups during boss fights seems a little cruel, but if you want to punish those deaths hard that's fair.