Hey guys! I've added the fixes to the most recent build and updated the download:
- Double Jump now has height variability
- Removed halt in jump velocity if player let goes of jump input early
- Projectile attack can now be fired in the air
- Added health pickups
- Decreased Boss Phase 1 health from 500 units to 450
- Destroying Boss projectiles now drop magic/health pickups
- Boss projectile is fired more often in third phase
- Added knockback to boss when damaged in third phase
- Fixed flag issue when player re-enters the boss room after dying in the third phase
- Fixed bug where second area music would not play
- Adjusted roll obstacle at the beginning to take up one block of X space
Thank you guys for your feedback and suggestions!