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(1 edit)
  • The player has no walking animations

  • When the teammate falls they fall much slower and their walking animation is still used

  • I understand the theme interpretation but I feel like the teammate actually impairs you rather than making you “stronger”

  • The enemy’s jumping movement doesn’t feel smooth

  • Could do with a lot more polish. For example, visual (particles, more animations) and aural feedback (jumping, death, etc)

  • I wish you could pause the game

  • I’m not a fan of the art. It feels very ms-painty. It is pretty readable though. I’d recommend using a pre-made palette from a site like Lospec

  • This is really difficult. I think some checkpoints would be good

  • I fell inside a tile at one point but I didn’t get a screenshot in time

  • Overall, pretty good for your second game! Well done :)