Finally, the fanfiction lovechild of Spiderman and Pepsiman swings into action! An interesting little parkour demo, it was fun to swing around the city once I figured out the controls. As it stands, jumping isn't all that reliable or great due to the low air control and high momentum that can send you bouncing off the platform you just landed on. Instead, it's better to rely on the swinging and grappling mechanics. Grappling is actually so overpowered that I forced myself to re-do the demo with less grappling since it trivialized it. Sliding doesn't work on Xbox controllers, but that doesn't matter since the demo doesn't really require it.
To improve 3D movement, I'd suggest adding a shadow directly under the player that is independent of lighting (just like Mario 64). This will help players know what platform they're currently above. Wallrunning seems to be dependent on your momentum rather than your input/camera angle, which became a problem when I tried swinging onto buildings. Also consider having the second jump override your momentum (if the vectors are significantly different) instead of adding to it, it'd allow players to re-orrient themselves on walls.
Fun demo, looking forward to more progress.
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oh wow, you actually got the highest tower, that's dedication!
Thanks for the feedback, i actually just thought about the Mario64 spot shadow to show where you're going to land. The jump is something i really want to iron out, guess i'll need to look into some 2D platformers for inspiration!
You used an Xbox controller, wow, i'm surprised it worked at all, since i only keymapped the keyboard only.