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The idea is good and I liked the first levels but I got stuck in the knight level.

Knights can kill the player from outside the screen and their movment is hard to predict. I also expected knight to move with the same rules than real chess.

I made a grid based game with isometric view too (because it looks better) but it make the controls akward. A lot of players complained.

thanks for playing. I did not have time to rebuild the movement of the player. I can learn a lot from these jams XD.

Making a diffirent AI for the knight would have taken a long time. Maybe I can add a level select screen for players that are stuck.