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The mechanics in this were pretty cool, nice, simple premise with the ability to attach yourself to the enemies giving the game a bit of a nice risk-reward twist, where you become far more powerful at the cost of becoming a larger target. Main issue I had with this is that the level design itself wasn't particularly great to me, with enemy spam not really giving enough time to really build an army, and instead prioritizing dodging everything and rushing for the exit, especially in the final couple of levels where it was all a bit overwhelming. Even so, I thought that this was quite cool and think that with some more focus both refining existing mechanics and spending some more time on level design, this could become a really awesome little game. Keep up the good work :)