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I loved this game from the moment those comic panels went up on the start menu! It's a really cute concept that made even stronger by its visuals. The audio is also really nice, the sound that people make when they spot you is great. I enjoyed the core loop of walking to cover and concealing myself because the walking animations were so adorable. I'm an undergrad game dev student and I'm curious to know if you have any recommendations for how to make such compelling low-poly 3d models? Your models have so much character and in my classes making things appear "true to life" is what is emphasized.

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Thanks so much for the kind words! I don't have a ton of advice on 3D modeling since I'm definitely still learning myself – but I do really like to start on paper. Every time I've tried to start out first in Blender, even with photo references, it doesn't turn out very well. But when I spend some time drawing it first, getting the personality right and all the little details and proportions, I usually end up happier with it. But definitely do what works for you, and don't be afraid to stray from class learnings! That's only one point of view and sometimes you gotta explore methods a bit to find something that hits your brain in that natural way