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I like the concept, but I feel sorry for that caterpillar. You implemented a lot into this game, well done. Just a quick question, why are there so many evil sponges in top hats intent on experimenting upon this caterpillar and then beating it to death? That aside its a nice game, a little difficult though. Also you could try experimenting with different shaders and lighting. Also in blender try changing the shading mode to "smooth" for round things like the caterpillar, or after subdividing use a decimate modifier to make them lower poly, depending on the look you're going for.

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Hi WeirdyBeardyMan! Thanks so much for your comment. There is not really a story behind it, other than that the caterpillar exploded. Creating a story is definitely something I should do for the next game jam. Thanks for the shader, lighting, and blender tips! Especially the blender tips, as I'm still new to it. Thanks a million!

Edit: That decimate modifier is so cool! Wow