Thank you! My current plan is for the story to be overall linear and have three possible endings depending on the player's choices. (Good end, neutral end, and bad end, with good and bad ends having specific prerequisites.) Probably about a five-day scope for the story (in-game five days, not "I'm spending five days")? It's about a little girl who's been adopted by an inventor who lives in a small town, and how she uncovers a tragic secret and sets a spirit to rest.