I've purchased and installed this tool, because this is the first project I've ever done with GMS2. My problem is that I set my first room size to 1600x1000 on day 1, and have built all of my rooms with that same room size. My puzzle game doesn't have any viewports, so the resolution is just set by the room size (1600x1200). That being said, many things looks pixelated when they shouldn't be, and everywhere I read about resolution, people are suggesting creating their rooms with small resolutions that can scale up easier, with either 4:3 or 16:9. Right now when I installed Xtend and run my game, it runs in 1600x1200 and it's zoomed in. When I resize the window, it snaps back to the original size, not allowing me to resize or go to full screen.
I'm not sure where I went wrong... I probably should have chosen a lower room size and something more standard like 16:9 aspect ratio, but my game isn't pixel art, so all my assets are quite large. I was thinking about lowering the resolution to something like 800x600 and then scaling down all the assets, but then they look pixelated and not so nice. Also, when I export my game to the web, it's also zoomed in and it doesn't scale in any way. Do you have any tips for how to wrestle this under control? Thanks