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(2 edits) (+1)

Awesome game! The minimalist graphics were nice and the tutorials were so informative yet unobtrusive, kudos to that! I am not a good puzzler so I didn't make it far but this mechanic seems to have a lot of potential from what I've seen in those gifs, very cool mechanic for sure.

I just included a picture because it would be impossible to describe it, but it felt kind of unintuitive that the rolling left or right would sink you into the water there. It doesn't make much sense physically, feels like the cubes warp so that they fall in the water. Especially since going back the exact same way you came from the left would kill you now. I am not sure if I am making my point well, but I hope I at least described the general idea of it.

PS. That name has gotta be a reference to Steven's Sausage Roll right?

Thank you for your feed back ! Yes the title is absolutely a reference to Stephen's Sausage Roll, the greatest puzzle game ever !

For the unintuitive physics i know it can be disturbing early on but the rules are actually simple. Any cube can be the origin of the rotation but the cube being the root of the movement has to be grounded for it to be valid. in this case the furthest block in the direction of you input is not grounded thus not being a valid candidate to initiate the move. The reason you cant go left here is actually the same, the left cube is not grounded anymore.