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Quick update for Day 2:

I got around to putting together the Shiba modelling timelapse, so if youd like to see a timelapse of me speed-modelling a Banjo Kazooie style Doge, check the video on twitter below:

https://twitter.com/Alex_ADEdge/status/1365104434598977539

I wanted to update the dogecoin model as well, Ive been itching since I threw together that terrible quick version to make something more unique and polished. After much brainstorming I had the perfect coin in mind, and it came together great!

Heres the old vs the new:

Super happy with how these coins are looking now! Im really liking how the texture turned out, I threw it together in photoshop with various shapes and hand painted the rest, then hit it with a ton of filters until it had that textured/painted look I was wanting. I didnt expect to get it looking this nice in my first attempt to properly design the coin. Sparkle animations took longer than I wanted (Unity's animation system is a pain), but adds a nice level of polish. Very shiny.

Finally Ive worked a bit more on the character controller, and rigged the Shiba model. Now that I have animation states I can get my overall character state machine going, which means jumping mechanics and better controls/platforming soon.

But tonight Ive gotten a bit stuck, my version of Blender is too old for newer Unity builds, so my animations arent importing. I think thats the only issue... I havent managed to fix it yet. But thats an issue for later tonight because Im about to head out for some socialising and much needed drinks. Hoping I can at least get a run cycle up and running later tonight before calling it a day.

Until then... Shiba will just have to butt-slide his way to any nearby dogecoins.