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The movement is very tight and feels good. The music was a bit too repetitive. I think the chromatic aberration should've been toned down because it makes platforms less visible and clashes with the clean white aesthetic of the game. The dialogue was pretty interesting and funny but it sucks when you have to wait through it every time you need to restart. I'm not sure I like the idea of spikes draining your light. Why doesn't the game just restart when you fall on a spike? You can't complete it anymore. The main difficulty of the game comes from the fact that you have to complete it whole without taking damage. The levels themselves were pretty easy. The other way around would've been more enjoyable, in my opinion (difficult levels but you don't have to complete them all at once).

(+1)

Thanks for your feedback, I appreciate it very much!

Yeah, I was trying to do something new, not quite sure if it worked yet...

My composing skills are nonexistent too ;)