*beep bop* SPOILERS ---
Haha yeah the "cheating" talk really fits Flowey's personality. At least it didn't seem to leave any consequences. I mean it'd be interesting (and hurtful...) to see if Sans can "detect" that the player has the expression of someone who cheated on him with his brother. That'd really take the whole timeline and consequences to another level @_@
That detail about the True LOVE route preventing the player and Sans from becoming SOULmates, it makes so much sense! Which means all the more reason for me not to go the True LOVE route ever again orzz. I've seen Sans die 4 times already (and also got told to go to hell by him countless times...) so that's about enough. Thankfully I backup all save files before doing the True LOVE route ^^"
I want to ask though - and I don't mind spoilers since I'm asking for it: if I were to spare/have mercy on Sans during his fight, would I getttt dunked on LOL? I'm curious but I don't really want to follow my curiosity anymore.
That's pretty cool how you have a function for counting SKIPs xD I didn't realize I'd used it so many times. Considering all the things you have to take note of in this game, I guess that means a lot of functions and variables are needed.
The textbox dragging idea was cool xD I think the hints you put in were well-written as well. Same goes for that maze with Papyrus!
It always saddens me that Sans just kind of accepts the fact that all the things he did and anything that happened to him can easily be RESET. I mean, ye it's true there's nothing he can do about it, he's literally just an NPC lmao, but the fact that he's written as if he's aware of it really messes with the player's mind. That's why I have this special place in my heart for games that break the 4th wall haha.
Btw, I just realized I forgot to ask this yesterday. That bridge scene where Sans saves the player, if "Compliment" was chosen instead of kissing him, he'd have a line telling the player not to "get too close to the edge". I thought it meant to not be involved in dangerous situations, but the player's reaction was "feeling the stomach drop" and a "tight smile" as if they're uncomfortable. Did his line allude to something else? Like "don't go on a killing spree bruh" or something...
I also forgot to mention that I love how the phone's outline color changes depending on which trait was chosen by the player! But it seems sentences where the trait is specifically mentioned (in yellow text) can be skipped even though that trait was not chosen before?
For example: "your SOUL is pulsing strong with [trait]" - sentences like these are skipped even when that trait is newly chosen compared to previous playthroughs. It seems RenPy treats this as the same sentence even though the content (trait variable) is changed?
It feels kinda weird because some sentences - which are completely identical to each other - cannot be skipped, such as (if I recall correctly) some "hmmm..." and "you reached LV something" that Sans said before his boss fight. I've seen this behavior in some other VNs before too so I just find it kind of interesting.
All in all, I'm definitely looking forward to your future projects! ^^