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Thanks for your feedback 🙏, I'll upload a new build next week (I'm implementing items right now and it's a bit of a mess, I need some days to have a publishable build) which will fix most of your observations (the current build is 2 months old 🤦‍♀️)

1. bug fixed in next build
2. maybe fixed in next build? will check it out
3. yes indeed it wasn't implemented at the time of the current build. Note that you can use it on damaged creatures and intact ones.
4. yes agreed, fixed in next build. I will also add a custom widget with documentation at some points.
5. yeah interactions (clicking on buttons) are a bit brittle if you click at unexpected times. I know I need to fix that. For the moment, don't click too much when it's the opponent's turn!

6. no the game doesn't save, it's a bit tricky to do for html games. Don't click that refresh button :-)

7. a match will end when a number of turns is reached, circa 7 I envision. But this is not done yet, the game rolls on forever.

8. "stack" is the list of cards from which your hand is refilled at the beginning of your turn. When the stack is empty, it is refilled with the "discarded" heap. The "discarded" heap is filled when creatures die.

I'll let you know when the new build is up. I'm unsure if you're notified of new versions? Maybe you are if you follow the game?