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(1 edit)

Alpha 0.5 is out.

Change log:
1. Press F1 ingame to show help screen
2. Added admin commands kick, ban, mute
3. System screens no longer close during jumps
4. Added missile consumption configuration in sys models
5. Added possibility to jettison in specified direction. (There's now an arrow button near all the jettison buttons)
6. Overall scrap drop is increased
7. Press F2 to show/hide player names
8. In target screens (Sensors, Missile weapons, Laser weap, Weap control) added a button to show/hide ship rooms.
If it's off, you can see weapons on the ships, and if your sensors level is high enough - you can see the weapons charge level.
9. Some level BG changes
10. Added a kill button near reset spawn button
11. Rebalanced weapons
12. Rebalance Pirates and RAI
13. Fixed some bugs
14. Added ship tracking.
In sensors system screen there are now 2 modes - Radar mode(the old one) and Trail mode.
When a ship makes a hyper jump it leaves a jump trail with difficulty level = max HD charge rate.
In sensors screen' trail mode you can scan the sector for last 10 jump trails.
But you will only see the ones that your sensors can pick up.
Sensors can pick up trails with dif level <= sensors level*3
This means that if a ship has maxed out HD with max charge rate = 15.
On his jump he will leave a trail with dif level = 15.
And only sensors upgraded to level 5 (5*3=15) will be able to pick it up.
Focusing on the jump trail - you will see the ship name, class and the sector that he jumped to.


P.S.
Server wipe is very much advised.