This was super fun! I love how even with just a few enemies you can create very different encounters by just varying the positioning (The skeletons that come out suddently out of teh side room spooked me a LOT the first time through). It makes you feel like you succesfully mastered something when you complete a floor without getting hit and you place the checkpoint. Kinda reminds me of dark souls in that sense.
I would love to see more enemies like the old guy (where you have to turn in rithm with the swords strikes) because as of right now to beat every normal enemy is either block->strike or backpedal->strike.
Great job, keep it up!