>Blocking is kinda weird too
Yeah, it's harder to use than I intended. Objectively, it has a longer window and a shorter recovery than fast-rolls in Dark Souls, so it's a powerful tool. The problem is most people just press it too early and don't realize they're hit in the "not guarding, but you can cancel into anything" phase. I'm hoping a clearer animation and players learning enemy attacks better will fix that up, because blocking is fun when it's working