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(2 edits) (+1)

I’ve thought about this a lot! I did paper prototype this while designing, but I wonder if the randomness is just slightly annoying to resolve when playing physically. Each point of damage means you need to point to a random card. But maybe it’s possible by making compromise where players pick what card is discarded for themselves. I’d be interested to test that out. I could make a printable set for people to try out pretty easily!

I think you could get around randomness by always hititing the first (or leftmost) card. Or do the pick. Could be different mechanics: Attacker picks vs defender picks.