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Hey everyone!

I'm a little late to the party but I'm definitely interested in getting something put together for this game jam. I'm currently thinking of going with a topdown space shooter based on Sleeping Beauty. Here are the main story points:

  • Earth develops a single faster than light (FTL) spaceship, known as the Zero Point Princess
  • Just before the maiden voyage the lead researchers gather together for a panel discussion with the public
  • One researcher had been fired a few weeks before due to arguments with upper management, so when he broadcasts an unexpected message to the panel from his lunar base, Port Aurora, it causes quite a stir
  • Turns out the disgruntled researcher decided to add a computer virus which immediately and incorrectly activates the Zero Point Princess's drive, creating a time-bubble around the entire planet earth
  • Disgruntled researcher then set up automated drones and defense mechanisms from Port Aurora to stop anyone from reaching earth and saving the world
  • Gameplay is a ship trying to blast their way through all the automated defenses to reach the Zero Point Princess and de-activate the time bubble.
I haven't started development work on it yet, and I think there are actually a few different directions this could go (make an RPG, probably with RPG Maker instead?). If anyone is interested in working together I'd be happy to team up!

It's an interesting idea. I can see music people could program beats to go with the action.
I suggest construct 2 SuperPowers or Unity 3D as those are easy engines to use. C2 needs no hard core programing or coding, so depends on how what programing skills you have to make that decision.
RPG maker could work, but not my cup of tee for anything action.

GameMaker Studio is another platform that's pretty easy to use for 2D games. Personally though I don't think learning a new system while working against a deadline is the best of ideas; you may want to stick to what you know - unless you want to take that as a challenge to overcome.