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(+1)

Like the initial vibe, would have loved an audio setting. I was only flying around and taking in the atmosphere and watching the little ball's do their ding as I could not figure out what to do with them. The crosshair also did not match the actual collision point, which brings me to the second flaw for me, it was very hard to determine where your player/3dCursor was when there where no movement particles around.

To bad your final build for the jam failed though. Well it happens.

All in all, I liked the style and overall vibe.


ps. In unity try to catch your mouse next time when having a free look feature, as soon as the mouse leaves the focus window of your game the control to look around is gone.

Thanks for taking the time to write this feedback ! 

I've fixed the free look issue and the 3D orientation and a lot of other bugs (disappearing particles, collision not working properly) already and will publish the update once the rating period is over(to be fair with the submission). Also the visuals are clearer and there are more interactions around you to learn from. 

I really want to keep the discovery / goal free experience for the player to learn by experimenting, but also don't want it to be frustrating as you describe, what do you suggest me to do ?

(+1)

Perhaps people can view some sort of "recipe" book. In which combinations are still hidden and they can unlock as soon as they find a viable combination. The silhouettes of the hidden particles could give the player a hint on which particles they would need to combine and unlocking particle combinations visualizes them in the book, making more locked combinations available. That way you keep the awesome free spirit of your current style, but give the player an option to "find" the right path when needed.

(1 edit)

very good ideas and some of them I had in mind already, thanks a lot !