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Hi Wolff08,

Thanks for your comments! I'm glad you enjoyed your time with it. There are a few bugs as you mentioned, I plan on  fixing  up the bugs people are reporting, but as this is essentially a passion project of mine it's difficult to find the time. For this particular kind of bug, I've found that clicking the item a few times to drop and pick it up again usually solves the issue.

On to your analysis! It makes for a very interesting and thought provoking read. One of my favourite things about this is reading peoples interpretations. Although it is a narrative focused game, it was intentionally left vague to allow for this kind of interpretation. 

I am of the opinion that there are 3 factors in any piece of work: The creators intention, the piece itself, and the viewers interpretation. Of the 3, I think it is the creators intention that is least important :) Therefore, I think it's more interesting to hear what people think it's about, their own propositions, rather than myself telling people what it's about. So, if you think it's about the holocaust, then it is for you. If someone else thinks it's about industrialisation, then it is for them, too.

If you're curious, however, about my intentions, I can say that I didn't specifically set out to make it about the holocaust. I didn't know Tikvah was a Hebrew name until someone told me after release. The aim was to represent abstract, high level human concepts such as nostalgia, struggle, loss and lack of agency without referencing a specific place, time or event. I think this is the reason that different interpretations are not only possible, but relevant.

Many thanks for sharing!

All the best,

Memory of God