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There was a lot to unpack with this game when playing through it, and I loved practically everything it did. Taking a push block puzzle game and turning it into a pseudo-metroidvania was a super clever spin on a formula we've seen so many times at this point, and really separated it from  a lot of other titles. The aesthetic was on point because really, if you want the player to care about the characters, adorable animals is an easy, sure-fire way to elicit such a response. The puzzles also got surprisingly tough, with a lot more thought needing to be put into them than I expected, which I liked, since having a bit of a challenge in these sorts of games is absolutely lovely. One thing that I would add to this to make it a far more enjoyable experience is some sort of Undo button somehow, like many of these sorts of games tend to have, as it makes accidentally pushing a block into a corner a far less costly and annoying mistake, keeping the flow going strong without sacrificing any of the good difficulty either. In the end though, this was a minor issue for the most part, and I was going to criticise the lack of the theme running throughout the game other than the ability sheep, but then the ending really tied everything together as it showed how collecting all these sheep contributed to the gamejam in a much broader, more powerful way. Great job here, loved it.


If you have the time, I'd really appreciate it if you checked out my game as well.