Day 4 Update.
The test area expanded quite a bit with some portal test zones and other bits and pieces of experimentation from over the days. I think Im done here and really need to focus on some proper levels.
But first the thing I *really* needed to get done (carrying on from Day 3 & Day 2 issues) was solving my animation import issues.
Long story short, I finally sorted it out. So now animations finally work! I straight away got a walk cycle together, and it adds a lot more life to the Shiba overall.
I also messed around with moving platforms, mostly out of interest. Managed to get some working nicely but Im not sure if Ill have any puzzles in the game that use them, we'll see though.
Otherwise Ive been working on bits and pieces all over the place. Ive got a proper state maching working now for the Shiba controller and some UI work done. Ive also worked on the dogecoins a bit as well, you can pick them up now, and theres a counter in the UI to keep track of how many youve found. Ive also been ramping up efforts on the first couple of game areas. Portals are hooked up and the basic terrain is there so you can move between a couple now, Ive also just got a workflow sorted out to do multi-material texturing on the terrain:
I really need some more characters to liven up the world now, some enemies and platforming challanges well, that should be coming up soon.