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I'm not sure about the tank controls. It's a bold choice, but I can possibly see it working in a longer form game if the level design is good enough. As it is the game is so short you barely get to learn the controls before it's over. I think it could be very good if expanded on. If you don't mind, what was your thought process when coming up with the concept?

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It is short. But I am planning on making additional small levels in the future. 

My main intention was for the controls to be easy to learn but the levels were meant to be harder to master. This is my first game jam game and I'm not very experienced in short-term game builds, so my apologies for the issues.

Thank you for giving me your input.