Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I just played the new update, just wanted to give some feedback.

The open-world and map features are amazing. It's really cool to explore the large world. The new graphics also look sweet (although it's sad to see that the cultists running around in circles are removed, I liked the mysteriousness).

Some improvements:

- It's not clear to me how to get energy (/bullets) for my weapons. There are some refill stations, but there are way too few of those to get enough energy for the onslaught of enemies. When you are out of energy, not being able to use any weapons is frustrating and I often die quickly after. Enemies always seem to come from both sides, even the side I just cleared, so backtracking to a room where I can replenish doesn't seem to be an option. As a solution, maybe think of adding a less powerful weapon that requires no energy (melee maybe?), or add a way to replenish at any point in time.

- In the beginning and at refill stations there are three power-ups to choose from. For me, the icons displayed are not enough to understand them. Except for the one that replenishes energy/bullets, I'm not 100% sure what I can get from them.

- There's no clear goal/objectives. I make my way across the map, but I'm not sure where I'll be going and what I will find there. Perhaps add some things we need to collect around the map or a door that requires a key. Add some kind of story, that tells us why it is important for us to make our way through the complex.

Probably you have already thought about these things, but some extra feedback shouldn't hurt ;). Anyway, I'm still in love with the game, and cannot wait for what the future will bring.

Thank you :)

I miss those guys running in circles too but they no longer if the story :(

There are going to be some explanations about getting energy/health. I also plan to add small robots that can be used to refill stuff. I need to find a good way to balance this as energy is a way to buy stuff. It is also possible to fight using your own fists but I made them weaker, mostly to not have melee weapons OP or useless.

Enemies always spawn. I keep just a few enemies around the player, if they wander too far away, they disappear. But there might be another solution. If a player enters a room, for a while nothing spawns there. This should prevent from getting enemies attacking you from behind all the time (although in some cases it would be still possible).

Do you have the info appear when you grab a handle? I didn't want the info to be too long so it might appear less descriptive. As I will be adding more unlocks, I may drop some that feel dull. There's a lot of room to improve here.

Yes, there is no objective. This should change soon as I will be adding bits of narrative and objective to this level. And most likely a short level before this one where you can familiarise yourself with the game systems - and if you're familiar it should be a quick walk-through and only once per game slot - unless you want to do it again.

It is also possible to fight using your own fists: Ah, I didn't know this. Good to know :)

Do you have the info appear when you grab a handle? : Not that I recall, but that would be a good option. 

One more thing I wanted to mention: there is one large robot that has lightning in front and a handle on its back (that you have to pull to kill it). I think this robot is super cool, as you have to try to find a way to approach him from behind. However, once I had this robot become stuck in a narrow hallway, and he was blocking the path. I couldn't continue but by going through him, since that robot can't be damaged by weapons (I think).

There are other ways to kill it. You may use spider bots (that can be turned into grenades) or black wormy thingies (proximity mines). Corrosion weapons work too. Armour piercing modifications to weapons also allow to kill it.

But the problem with going through enemies remains. I have no good solution for that yet.