I just played the new update, just wanted to give some feedback.
The open-world and map features are amazing. It's really cool to explore the large world. The new graphics also look sweet (although it's sad to see that the cultists running around in circles are removed, I liked the mysteriousness).
Some improvements:
- It's not clear to me how to get energy (/bullets) for my weapons. There are some refill stations, but there are way too few of those to get enough energy for the onslaught of enemies. When you are out of energy, not being able to use any weapons is frustrating and I often die quickly after. Enemies always seem to come from both sides, even the side I just cleared, so backtracking to a room where I can replenish doesn't seem to be an option. As a solution, maybe think of adding a less powerful weapon that requires no energy (melee maybe?), or add a way to replenish at any point in time.
- In the beginning and at refill stations there are three power-ups to choose from. For me, the icons displayed are not enough to understand them. Except for the one that replenishes energy/bullets, I'm not 100% sure what I can get from them.
- There's no clear goal/objectives. I make my way across the map, but I'm not sure where I'll be going and what I will find there. Perhaps add some things we need to collect around the map or a door that requires a key. Add some kind of story, that tells us why it is important for us to make our way through the complex.
Probably you have already thought about these things, but some extra feedback shouldn't hurt ;). Anyway, I'm still in love with the game, and cannot wait for what the future will bring.