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I feel like this game has potential, but in it's current state is not that good. The respawning far away from an obstacle you need to die at, then walking 20 seconds to reach it again to only die again is not very fun. I also feel like the jump and the attack does not need a cooldown at all. The main mechanic of you leaving corpses behind you can walk on is very innovative though, and has a lot that could be done with it. It can be expanded on very much, and I hope you do so!

(1 edit)

hey! I've integrated the systems you have already stated and also removed the cooldown timers plus other fun ones already for the post-jam patch I'm still currently working on with some new mechanics too mess around with also :)