I am BLOWN AWAY by the artwork, this is the most unique looking game so far, I am curious how you are doing the motion effect? Loved the details with the trees and such.
The only critique would be the camera and movement. I play on a dual-screen setup so the mouse would leave the play area. This is an easy fix, just have to contain the mouse to the play area, and If there is no UI you can get away with hiding the mouse as well :
You can call this in your input manager on start :
Cursor.lockState = CursorLockMode.Confined;
Cursor.visible = false;
I also had to force quit the game to exit, as another quick fix you can just add this to update ( I often forget to set up a quit state in game jams myself lol ) :
void Update()
{ if ( Input.GetKey(KeyCode.Escape) ) Application.Quit(); }
I think you should continue on this or make a commercial title using the same art treatment, there is something here that I haven't seen in other titles. Great work nonetheless!
If you have a chance please check out and rate my team's entry "Beatdown Breakdown Boomtastic" : https://itch.io/jam/brackeys-5/rate/928162 It's a rhythm-based brawler!