Oh ok, I see, I have tried and it worked! lol.
There is these small things that i haven't told you yet since I think you have probably seen it already, the character is jittering around like crazy while idle (maybe you didn't slice it properly in the spritesheet). another improvement, the animation speed of walking should match up of the speed of the character and the sound effect of the footsteps should also match with speed, it would look and sound cool, maybe you could add a small fade out and in for the ghost hand that goes toward your golem.
(By the way sorry if I sound too annoying, constantly adding new issues that doesn't even matter, I'm sorry, I'm trying to say all the things that can be improved and make the game even a better experience.)
I have encountered new issues, if you go quickly enough in the first level, the second level doesn't load the music neither sound effects. In the third level it took its time to start (I guess you intented that way) but sometimes I cannot hear music neither sound when a new level starts. and wierdly enough my computer is struggling to run it, I think is something wrong how the retries are handled, is getting choppier and choppier every time I retry. The video that I sent has certain bugs that in video explains it better than in words, (first clip: the yellow outline is weird and the enemy on the left is trying constantly to move right and left, maybe you should add a small delay between every time they switch from going left to right, second clip: the flower goes low resolution and the enemy bugs out, and third and last clip: as I said about the audio, it just bugs out. The yellow outline doesn't outline properly to the switch nearest to you, when you press E quick enough the switch doesn't move properly and the pylon on the right switches movement immediately.)
Anyway sorry for bothering you about this small things, I hope you are doing great