Play: It gets a little boring pretty quickly- the player's actions in the stream section don't seem to have much effect, and I know they probably do, but there's very little feedback, at least when you only have a few viewers. In addition, a few of the features on the game page didn't seem to be present, which was a little confusing. I didn't have the time of my life, but I can see a lot of potential in this, and I'll probably get engrossed in the management aspects once it's refined. That being said... it ran very slowly on my computer (crashed once, came close to crashing a couple other times, all having to do with loading up the stream), so that might have unfairly affected my experience or it could just be what you mentioned on the game page (unity, amirite).
Aesthetic: Looks pretty good! The aesthetic isn't exceptionally stylish, but it's not ugly by any means. Jammy is very cute, and the UI is sleek and easy to understand.
Sound: No SFX, pretty cute BGM track. Same hat.
Narrative: There's a premise, but that's it, at least as far as I saw.
Horny: It might just be me not being into this, but it doesn't come across as exceptionally horny lol. There's not many actions to take, and the horny aspects are easy to access and kind of static- the gameplay loop is one that would lend itself more to careful decisions, since you have to analyze your audience and determine the best action with no time limit, and I don't think that lends itself well to a charged sort of scenario. Still, if you're into it, I get it.
Kink: ...no.
Stealth: Also no, but in a less negative way. It's very upfront and not ashamed of it, and that's just the kind of game it is.
Harmony and Novelty: All the decisions make sense. It's the skeleton of a pretty ordinary management game, and I can get behind a management game. It's an ol' reliable sort of framework, it's not mindblowingly novel, but I like your choices regarding the specific business. Picking your stream time, viewers from different countries, etc... You've clearly put a lot of thought into it!
Final Thoughts: Looking forward to seeing how this game progresses! Y'all seem to have a really good plan for the future, and I think you'll be able to pull it off, especially when you switch to a program more optimized for 2D development.