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Play: The platforming is a little janky- I often got caught on surfaces I definitely shouldn't have, and the momentum or lack thereof threw me off- and the controls are a little confusing- why doesn't up jump? I had to mash buttons on my keyboard to get it to start, and I still don't know what button actually did it. I was surprised when it turned out to be a rogue-like! That doesn't add or remove any points in my book, I just thought I ought to mention it. You mentioned on the game page that it was inspired by megaman, which I can definitely see from the whole 'pick up different tails to get different powers' mechanic. Unfortunately, I couldn't get very far- I'm just no good at it! ^^'- so I can't comment on the later stages, many of the powerups, or the final boss :(

Aesthetic: 10/10. Very stylish, all the characters are lively and well-drawn. A bathhouse was a good setting, the tiled background goes well with the pixel-art style!

Sound: The music is really good. More importantly, I like that there's sfx- environmental sounds to reflect the environment and sounds that happen alongside actions the player takes. My game didn't have any, and neither did the others I've played up until this point, so it's like 'wow cool' all over again haha.

Narrative: It doesn't have much of a narrative ingame, but I got all I needed to know going in from the game page, and it doesn't really need one. You're going through the levels to get to the boss, and then you... idk. Fight him, or fuck him, or both. Like I said, I didn't get that far.

Horny: If you're into it, you'll probably like this, since the horny stuff is the main mechanic, and the up animation you get when you kill an enemy helps better incentivize hunting down and killing them all... if you're not into it, it kind of becomes a chore. 

Kink: Do furries even count anymore? Or am I just so desensitized to them from existing on the internet that weird stuff just doesn't shock me? The world may never know.

Stealth: It doesn't succeed at being stealthy because it doesn't try to be stealthy. That being said, the pixel art could be hard to make out from a distance?

Harmony: With a platformer like this, this category comes down to 'was it good to control', and... it really wasn't. The platforming itself was nice when it worked right, but it didn't work right more than I would have liked. A couple of my tries got stuck because the fox just straight-up glitched out on an elevator or in the corner of the room. The combat seemed unfair- again, it might be me being bad at the game, but it didn't feel like I could kill anything without taking massive amounts of damage myself, since you need to get in so close or spend so long in a vulnerable position charging up the long shots. The 'defeat all enemies to progress' condition was what really prevented me from progressing, I just couldn't do it without dying. :(

Novelty: It's a lot like megaman. I liked the elevators, although I'd like it to be clearer that the up and down keys are only used for them and not for jumping. It's still weird that jump is z.

Final Thoughts: It's clear you put a lot of care into the visuals and the sound! If the platforming gets polished up, this could easily be a really good game.

(+1)

What parts of the game make it difficult? is it the enemy attacks? They're actually really predictable, except the otter. But I don't know any other reasons.

But I think I'll keep the difficulty as is. You gotta work for the cummies here.