Thanks for giving it a play! I agree with the video. We rendered to low quality to try and keep the filesize small while hoping to implement a hands-on tutorial. We had the audio recorded, a few of the events programmed, and - obviously - the art rendered, but we still had to design the win/lose, all the music, and the audio. That was the entirety of our last day, rigging up the audio everywhere and polishing off a few bugs our testers found. I also thought that the max upload size was 75MB... I'm now realizing it's 750. Haha. So I'll probably attach the higher resolution video to the game. In the meantime, you can find that video here:
Thanks again,
ggsDylan
EDIT: Words are tough.