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(3 edits)
  • The music is really good but I almost went deaf listening to it (it’s way too loud)

  • I tried playing solo using my keyboard and a Horipad controller but I wasn’t able to join for some reason

  • I won’t rate the game since it would be very unfair to rate based on only the main menu

Edit:

Disclaimer: I was sent a post-jam version of the game which fixes most of the issues with using the Horipad controller. To my knowledge, none of the gameplay was changed in any way so my feedback should not be any different than it would have been if I played using the jam version

Controller Feedback: Codes are based on what I see when I use the corresponding control here: https://gamepad-tester.com

  • The controls are different than are listed on the welcome screen but they’re easy enough to figure out through button mashing

  • Y (B2) allows me to join

  • I’m unable to disconnect using the controller. I tried pressing every button but nothing happened

  • Top left joystick (Axis 1) allows me to navigate the menu and move about in game

  • I can’t press any of the main menu buttons using the controller. This isn’t a problem though since I’ll be using the keyboard as my “main player”

  • I couldn’t find a controller button which allows me to “hover higher” or “super-attract” (more on that later)

Game Feedback:

  • The game throws you into the action quite suddenly. I was very confused. This confusion was probably amplified by trying to use both a keyboard and a controller at the same time

  • The graphics are really good. I love how the particles are affected by gravity as well and how the particles inside the players swirl around

  • The way the chromatic aberration increases closer to the top is cool and adds to the polish- I can’t see a little bit of the bottom of the game unless I go into fullscreen

  • When I click to a different screen (while the game is on fullscreen) the window gets minimised. I think this might be a Unity thing though as I’ve seen it happen for a few games

  • I didn’t grab a screenshot in time (accidentally went back to the main menu) but the top scores UI seems a bit broken. Unless I’m misunderstanding how it works it seems like it should put my name at the top and not put scores beside the ones that say “None”. I had only played for 3 minutes once and I put my name in but it said the following:

  1. None [Same score here]
  2. None [Same score here]
  3. Mariothedog [Same score here]
  • I don’t understand what the black circles do. Sometimes they are rendered below the player but sometimes they are rendered above. Sometimes the laser thing collides with it  and sometimes the player collides with them. I think you might be going for a pseudo-3d effect? If so, I don’t think it’s very clear and I don’t understand how it adds to the game

  • On that note, what is that laser for? Does it just show which direction you’re being pulled towards? If so, why does it sometimes collide with the black circles?

  • I managed to get a screenshot of the top scores this time (I think my score is a bit higher):

  • I wish you could access the controls from the pause menu. I ended up just taking a screenshot of the controls and keeping them beside me

  • The default option after saving your score is “Return To Menu” which is annoying since I accidentally pressed it a few times instead of “Play Again”

  • I don’t understand what the difference between ‘W’ (move upward) and “Space” (hover higher) is. Hovering higher uses energy but aside from that I don’t see any difference in the actual effect. Also, I think some visual feedback would be good while using it

  • If you don’t beat your top score you can’t use the “Return To Menu” or “Play Again” buttons (I had to manually restart the game)

  • Sometimes the player just vanishes and I don’t have a clue why. There’s also no visual feedback for this (they just vanish) which looks a bit weird

  • I tried using super-attract on my keyboard but nothing happened. I don’t know if that’s because it’s just broken or if it’s because there is only feedback if both players use it. If it’s the latter, I think there should be visual feedback when only one player uses it as well

  • I don’t know if this is supposed to a viable strategy or not but I just kept on running both players to the middle over and over which seemed to work pretty well (I got a score of 14866): https://gyazo.com/ad28e73f9b02ca0d2ea25429081f1d0c

(+1)

Hi MariotheDog.

I'm very grateful you tried playing my game even though you could not really try it.

There should be a setting for the music volume in the menu :) 

Regarding the joining. It's a little bit odd that you couldn't join with that setup. It could be caused by an issue with the fact that the Horipad controller is designed for nintendo switch (if i'm not mistaken?) and therefore my general input event does not register the controller press as an event.

If you have another controller and it works with that I'd love to hear from you. Otherwise I just wanna thank you for at least trying.

Best regards, MonoSolid.

I don’t have another controller unfortunately. The Horipad controller is designed for the Switch but it does work on PC too (at least in Godot it does, I haven’t tested it in Unity)

(+1)

The controller should work imp. However I'm using unitys new input system for input and it could be an issue with how it interprets that specific controller. Or it might be an issue with the UI. That your're actually joining but the UI doesn't respond. 

(+1)

If you wanna go the extra mile there should be a log file in C:\Users\username\AppData\LocalLow\MonoSolid\Attraction

And send me that on monosolidgames@gmail.com

And I can take a look. :)

Sure, just sent you an email with two log files (Player.log and Player-prev.log)