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This was a cool play-through. I liked the tutorial a bunch and the way you put in a video of how to jump the gap there. It was pretty simple and I liked your take on the theme because every time the player died the multiplier got larger. The first time I saw this, I thought that the player would be able to abuse the system by just continuously dying but it seems like you put in a safeguard there so that the player has to move some distance for the multiplier to get better. I'm not too sure, but it sounded like the music sped up as the player sped up, so that was a cool effect as well. Good job, I liked this quick game a lot!

Thank you for the feedback, I'm glad you enjoyed it!