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Thanks for the tip. I wanted to add more vfx or tips to it. I might if I go further with this make a tutorial level with the powerup to make it less confusing. I think your problem with the jump is that has variability depending on how long you hold jump. If this is not the case, then I will look to my method and see if I can make it better. Thanks for your feedback on the room design. In an ideal world that wouldn't of been how I made that level, but it was unfortunately the best way to make given my current spawning system (everything gets predetermined and spawned on runtime). Thanks for your suggestions and positive comments :D