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I like very much the concept of having to "die" in order to win the levels. Fits the topic really well. I also like that you focused only on one mechanic "glide" and tried to get the most out of it. I didn't always had the feeling that the next level was more difficult then the previous one. But this is good work, well done !

Thanks for feedback, it's hard to make levels hard in this game because it just take less or more time to beat.