I can't believe you trapped me in a box, not cool >:((((
JK, for a game made in an hour it was pretty good, the wall jumping felt good and there was surprisingly few bugs considering the time this was made in. Wish I could jump/skip dialogue with Space though! Was this game like a challenge for you to make in an hour or was it a time crunch thing?
PS. When exporting a game in Godot, you can get rid of the debug menu by unchecking the little "Export with Debug" box in the bottom left when exporting!