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Play: You click buttons to talk to and interact with her, and unlock more buttons you can click. It's a visual novel with an RPG coat of paint, which fits well with the general theme.

Aesthetic: There's only a few graphics, but they look pretty good. Obviously, most of the time was spent on the Slime Queen's sprites, and she's very well-done- if/when you update the game, maybe consider putting her in an environment that seems a little more suited? The hallway setting is reminiscent of classic adventure games, but she might be more at home in a fun slimey throne room or something.

Sound: I really like the music! I think there's also a very subtle text-typing sound? I might be imagining it, but if it's really there, good job with that.

Narrative: There is a straightforward narrative that can be understood without any supplementary reading, and it makes sense. Better than my entry lol

Horny: It's a sex encounter simulator, so full marks here.

Kink: Regarding the game page, I didn't know that slime and tentacles were in the same sort of category, although it makes sense now that I think of it. Also, I like that you took specific care to depict everything as consensual, from what I've seen it's a real problem in that genre so I appreciate the good vibes here.

Stealth: It's not that kind of game, and that's fine.

Harmony and Novelty: It's a 'click and read' sort of game- relying on a solid formula means you're not breaking new ground. These two categories tend to be the inverse of each other up to a certain point, imo.

Final Thoughts: Interesting that this was made with RPGMaker. I definitely would have gone with Ren'py or something else specifically made for visual novels, I'm interested to hear a bit about what making this was like :0 I guess the 'full version' you tease at would have, like, walking around and stuff? Interesting premise. 

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Gosh I loved that your review went through every category!!! Thank you so much for that!

I didn't even think about doing a matching background!! That could be really cool... hmm. I need to do some thinking about what art direction I'd like to go in for the extended version.

And I'm so glad you liked the text sound!! It was such a little detail that took a bit of time to make it not sound too annoying and I'm glad it translated well!

I also appreciate the non to the consensuality. As a lesbian I love seeing women enjoy themselves and while I find the genres great, I tend to shy away from the more... forceful narratives.

I badly wanted something not obvious with the engine, which was fun to make. I think for purposes in keeping it simple but polished, I don't think I'll ever do walking around, but definitely more music, art, and choices. I'd make this in another engine if I could but I'm afraid all I learned in my 3 years of gamedev is rpg maker hahaha!

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wlw gang B)

Thank god I wasn't imagining that skgljsdf, it would have been a bit embarrassing to get that wrong. I didn't actually have my headphones on at the time, so I wasn't entirely sure if I was actually hearing it or if my years of being an Ace Attorney fan have trained my brain to go 'blip blip blip' whenever I see text that scrolls like that. It's very soft in tambre, you could probably get away with it being a little louder.

If you ever want to move to something more tailored for visual novels, I do recommend Ren'Py. You need to learn at least a bit of Python (and at most, Python), but it's very easy to pick up on, and imo RPGM does a really good job at training you to think like a programmer even though it's a drag-and-drop interface. You've still got your variables, your switches and self switches, your 'if x than y, if else z', you just have to  type it all out yourself, and it's easier to customize. That being said, I'm still quite impressed! I'm a huge fan of using RPGMaker too- big props for being able to squeeze something new out of that thing. It's... very rigid, to say the least.  My entry was originally a narrative sort of thing using MV, but I gave up because I ended up needing to do far too much math for what it was lol. (Out of curiosity, what edition was it? Usually, I can go 'oh, it's VXA' or 'oh, it's MV' by the tilesets or the interface, but since everything is custom, I can't guess lol

Also ywyw!! I don't get much out of most of these games (if you couldn't tell by my bonkers fuckin entry), so I like to think if I can't accurately judge the hotness of most of the games I can at least bring good critique to the table to make up for it :')