Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

You should check your game settings, it looks like the resolution the game is being played at isn't big enough, resulting in the character being off screen a lot more than I think was the plan.

The jumping also doesn't feel as nice as it could be, it feels rather floaty. Jonas has a tutorial on how to make that better, with the code hosted on github ready to take and adapt for your game :)


Oh, feel free to reply if you manage to fix the resolution thing, then I will try to play again :)

I fix the resolution.

(+1)

tried it again, and it is a good bit better now because of it :)

So, now that I can actually see stuff, lets talk level (or rather, screen) design. Make sure that the places to go to the next screen are safe. Otherwise people need to make blind jumps and you get unavoidable deaths that are just not fun. For example what happened here:

I never saw those spikes and I had no reason to think that there would be any there. I just jumped and suddenly I was dead. Didn't even know spikes killed me until I used my grave to go to that screen.

Similarly, there is a row of spikes at the beginning you need to jump over but by doing so you end up briefly in the screen above. This makes it harder than is needed to land your jumps.