I'm guessing the goal was to get hit by enemies who then fling your corpse (ideally) to the next checkpoint. However, I found it difficult to get this to work. Often my character wouldn't get launched and once even just stayed stuck in the air. The few times that my character did get launched it didn't get launched in the direction that I wanted.
The only reason I managed to get to checkpoint 2 was because the game decided to respawn me there despite me not having touched it yet (I'm guessing the enemy pushed me into the wall far enough for it to count?)
The third checkpoint was unreachable for me, the enemy that was on the ground (which I assume you need to get to the higher platform and from there into the checkpoint) was stuck endlessly walking into the wall, making it impossible for me to use it.
I liked the idea, but sadly couldn't do much with it