I think one of my favourite interpretations of the theme. It's different!
I think it was a challenging theme to do well in during a game jam. Something like this for me really relies on "feeling" the consequences of your actions (mid game I mean, not end game) so you can make personally a moral judgement about what is the right or correct thing to do.
And because of the limited colour palette, the top down view, the lack of animations etc, it was really difficult for me to feel anything when I blasted a prisoner to death, or when I (in my case accidentally) shot a guard. A little text box is not enough.
For this subject, I think you simply needed much more time to add lots and lots of different feed backs. (shooting a prisoner makes them limp, makes them run and hide, makes them try to bargain with you, etc etc)