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Well presented, controls well, polished, fun! Good job.

The most interesting thing about this one is the interpretation of the theme. "Try to get the objective but the objective keeps disappearing because the antagonist is taking it away from you", could easily mechanically be the same if it was spikes or "win flags" you were trying to hit. So mechanically I don't think your game supports the theme...

But! You won me over with the "overbearingly kind ai". I did feel like I was trying to fail! Credit to the writing :)

Thank you for your feedback. Yes, I noticed a bit into the jam that it is more or less just a reskin of the objective. Once I did notice I tried to reinforce the feeling a bit, like adding a victory sound for the goal, and emphasizing the story of the player being trapped a bit more. Glad to see that that helped.