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(+2)

Lured in by that wonderful art style. Sadly the online didn't work (the game screen expanded such that it didn't fit on my laptop screen at all) so I had to download it. The gameplay, whilst I loved the idea, felt a bit inconsistent. I got frustrated waiting for bullets, or getting pushed just a bit too far.

Also there seemed to be a bug that meant I would start a new level even if I hadn't got the coin yet, and then also go back to the previous level.

Still though, with that artwork you can do no wrong its wonderful

I'm glad we were able to lure you in :) The waiting part of the game play did actually concern us as well, but to save ourselves from over-scoping we decided to concentrate on polishing what we already had.

If you are getting pushed to far, you could try maneuvering against the momentum of the impact. Spawning you at a random level (one you have not collected a coin in, yet) is intentional. We wanted to let the player progress through the levels even if they fail to collect the coin.

Thanks a lot for the comprehensive feedback, it's much appreciated :)