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1. thanks

2. I dont know what RotateAround(); is so I used Rotate(); and parented the planets to the sun, the problem with this is that the planet go at the same speed, that is not physic

3. for the spawning its

Instantiate(         1         ,        2        ,         3       );

the 1 is what to spawn (planet)

the 2 is where to spawn (the mouse position)

and 3 is condition I think, just put Quaternion.identity it will put it at the original rotation when you spawn