Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Wow, that first picture looks amazing! I'm impressed by how much progress you made. I like how you've made the bakery fit into an hexagon. I don't have any major criticism to make this week. The world gen looks unaturally random but I'll chalk this off to a work in progress.

Just a few minor suggestions before I forget: The ability to turn off the highlighted hexes when you're not building, and an income display next to the item numbers. Like "wheat 30 (+2)". Per 100 turns or however it works. This would be handy to determine at a glance whether a city has enough farms to sustain the bakeries, or too much.

I'm impatient to see what comes next! Keep up the good work!

(+1)
 The world gen looks unaturally random but I'll chalk this off to a work in progress.

If you're referring to the scattered mountains, that's due to me not knowing how to properly draw a "rocky outcrop" . The town is situated in highlands terrain, which has scattered rocks, ore, and trees. Worlds overall should look similar to the previous preview devlog.

Thanks for the suggestions, toggling the hex highlighting is a good idea, and I'm planning on some sort of production/consumption rate display.