Thank you so much for playing my game and providing feedback, much appreciated! I'm glad that you enjoyed it and that the controls feel right to you.
Regarding your comments:
- Toning down some of the sound FX as well as the torch flickering in the vaults are already on my tasklist.
- True, the award notification can be missed easily depending on what the player is doing while it pops up. I'm not certain how to tackle a better indication of new abilities yet. Actually, I like the reduced HUD and given the amount of skills you can unlock, I wouldn't like to clutter up the HUD with skill icons. Have to think more about this one.
- The ability to jump after dropping from a ceiling run is intended and not a bug. It's actually mentioned in one of the tutorial messages but these can obviously be missed, too. The ceiling run is one of the central mechanics of the game and many level sections are designed around it, which becomes more prominent later in Chapter 1. There are rooms where you can switch between different parts of the ceiling and never have to touch the ground, which is even required in a time trial and one of the bug races. You probably haven't played that far, the demo might be too lengthy I fear.
Again, thank you very much, this is really helpful feedback that's provided me some food for thought!