Seriously impressive feat of design in the limited space of a game jam. Really like the mechanics as they layered in - so clever and balanced. At a certain point every finish becomes a nailbiter. Screaming at myself to "DON'T JUMP WHEN THE FLOOR IS BOUNCY" :P Forgot to notice what level I died on the first game - but I will be playing this again for sure. [Level 24 on second play. Stressful!]