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Seriously impressive feat of design in the limited space of a  game jam. Really like the mechanics as they layered in - so clever and balanced. At a certain point every finish becomes a nailbiter.  Screaming at myself to "DON'T JUMP WHEN THE FLOOR IS BOUNCY" :P Forgot to notice what level I died on the first game - but I will be playing this again for sure.  [Level 24 on second play. Stressful!]