Thanks for the thorough comment. As for the thing you are missing, it might be that you can also go left from the start location (after learning to Sneak, there is something you need just to the left of the campfire). I tried to indicate this with background art, but in retrospect I should have swapped started the player in the center with the fire and bunny on each side to give more of an indication that you can go both ways. Maybe also an arrow shaped bg art asset. I do also that my design as is can create frustration, and if given nore time would have found some way to keep the UI minimal, but indicate taht you are performing the correct action (perhaps with a particle effect creating a growing “glow” around the target. But the is the difference between game jams... sometimes you just dont realize if something is going to work or not until you are in the middle of the project and you don’t always have the time to fix it and still meet your scope.
...and thanks for reading the post mortem. I felt like I would need it to remember my feelings on this project in the future. I’m glad someone else enjoyed it.