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(+1)

This was really fun! Honestly enjoyed it and I got to the "end," like what appears to be the end? Tried playing through again for secrets but couldn't find anything that changed the way it ended.

I did play through it twice though, so that tells you something about how interesting it is :)

Visually very appealing. There are some polish concerns with the UI in game (pause menu doesn't match the main menu aesthetic, death count is a bit prototype esc), but I totally let these pass on rating since it's a game jam. Oh, and the sword trail never stops even when you're just walking/not swinging. Again, not a major concern, just an observation.

Design wise, I would have appreciated check points when you get to a new area based on having to die to get there, like a checkpoint for after the first double jump for instance. Some of the repetition after dying seems unnecessary when starting from the very first point. What you did do here which I like is that enemies don't respawn when you die.

Sound: largely good, just missing a sound effect for when you land/become grounded after a jump. Sometimes I jumped too soon, thinking I had already landed, but wound up double jumping instead and thought it was a regular jump, so I died not being able to do the next jump which I meant to use my double jump for. Hope that makes sense.

Level progress: I like the sound effect and visuals for moving the islands, but I didn't always know where to look so if I missed them moving sometimes it took me a while of panning the screen to find where to go.

All in all, a fun game and the concerns/critiques above are just objective critiques I'd give to any game that was made in a normal amount of time. Please consider this game a serious success! I enjoyed it, and I'm sure others do too.

You are right at every single point. I could give a bit more time to polish the UI but i don't trust my internet so i just submitted it ASAP hahaha, i agree with the checkpoint / repetition thing, but i prefered to play it safe and submit the game sooner. The double jump problem you had was actually due to the sphere that detects the ground, it doesn't work properly when the ground is inclined, my bad. I'm so glad that you liked the game tho ! it means a lot to me =)