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(1 edit)

Thank you for your feedback! What collisions are you referring to? Corpse collisions with the ground, corpse collisions with other corpses, spike collisions with the player, etc? Also by inertia, I assume you mean the character sliding on the ground. It felt fine to me in my playtesting but after seeing your comment, I think I may have added too much inertia. I'll remember that, thank you!